This commit is contained in:
2026-08-03 21:11:00 +03:00
parent 8f596735e1
commit 06e41fc7da
33 changed files with 2180 additions and 356 deletions
+48
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package main
import rl "vendor:raylib"
SCREEN_W :: 1280
SCREEN_H :: 720
TARGET_FPS :: 60
main :: proc() {
rl.InitWindow(SCREEN_W, SCREEN_H, "Iso Arena 3D")
rl.SetTargetFPS(TARGET_FPS)
defer rl.CloseWindow()
camera := rl.Camera3D {
position = {0, 80, 80},
target = {0, 0, 0},
up = {0, 1, 0},
fovy = 400,
projection = .ORTHOGRAPHIC,
}
state := GameState {
camera = camera,
}
state.collisions = make([dynamic]CollisionPair)
defer delete(state.collisions)
state.player = spawn(&state, make_player())
spawn(&state, make_enemy({200, 200}))
spawn(&state, make_enemy({-200, 200}))
spawn(&state, make_enemy({200, -200}))
for !rl.WindowShouldClose() {
dt := rl.GetFrameTime()
sys_input(&state, dt)
sys_update(&state, dt)
sys_sweep(&state)
if pe := get_entity(&state, state.player); pe != nil {
p := get_base(pe).pos
state.camera.target = {p.x, 0, p.y}
state.camera.position = state.camera.target + {600, 600, 600}
}
sys_draw(&state)
}
}