3d
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package main
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import hm "core:container/handle_map"
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import rl "vendor:raylib"
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ui_draw_world_hp_bar :: proc(b: ^BaseEntity, actor: ^Actor) {
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hp_ratio := f32(actor.hp) / f32(actor.max_hp)
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bar_w := b.col_size * 3
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bar_pos := b.pos + rl.Vector2{-bar_w / 2, -b.col_size - 10}
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rl.DrawRectangleV(bar_pos, {bar_w, 4}, {60, 60, 60, 255})
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rl.DrawRectangleV(bar_pos, {bar_w * hp_ratio, 4}, {220, 40, 40, 255})
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}
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ui_draw :: proc(state: ^GameState) {
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_, p := get_player(state)
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hp: i32 = 0
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max_hp: i32 = 1
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if p != nil {
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hp = p.hp
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max_hp = p.max_hp
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}
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rl.DrawText(rl.TextFormat("HP: %d/%d", hp, max_hp), 12, 12, 20, rl.RAYWHITE)
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rl.DrawText(rl.TextFormat("Entities: %d", hm.len(state.entities)), 12, 36, 16, {180, 180, 180, 255})
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rl.DrawText("[SPACE] attack [WASD] move", 12, SCREEN_H - 28, 14, {120, 120, 120, 255})
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}
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