This commit is contained in:
2026-08-03 21:11:00 +03:00
parent 8f596735e1
commit 06e41fc7da
33 changed files with 2180 additions and 356 deletions
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package main
import rand "core:math/rand"
import hm "core:container/handle_map"
import rl "vendor:raylib"
MAX_ATTACK_HITS :: 32
Attack :: struct {
using base: BaseEntity,
parent: Handle,
dir: rl.Vector2,
dmg: i32,
crit: f32,
radius: f32,
arc: f32,
lifetime: f32,
color: rl.Color,
hit: [MAX_ATTACK_HITS]Handle,
hit_count: u8,
}
init_attack :: proc(state: ^GameState, a: Attack) -> Handle {
return spawn(state, Entity{v = a})
}
attack_update :: proc(state: ^GameState, a: ^Attack, h: Handle, dt: f32) {
if a.parent != {} {
if pe := get_entity(state, a.parent); pe != nil {
a.pos = get_base(pe).pos
} else {
a.marked = true
return
}
}
it := hm.iterator_make(&state.entities)
for e, eh in hm.iterate(&it) {
#partial switch &v in e.v {
case Enemy:
if v.hp <= 0 || v.marked do continue
if attack_has_hit(a, eh) do continue
to := v.pos - a.pos
dist := rl.Vector2Length(to)
if dist > a.radius do continue
// дуга: угол между dir и направлением на врага
angle := rl.Vector2Angle(a.dir, rl.Vector2Normalize(to))
if angle > a.arc * 0.5 do continue
dmg := a.dmg
crit_hit := rand.float32() < a.crit
if crit_hit do dmg *= 2
v.hp -= dmg
attack_add_hit(a, eh)
}
}
if a.lifetime > 0 {
a.lifetime -= dt
} else {
a.marked = true
}
}
attack_has_hit :: proc(a: ^Attack, h: Handle) -> bool {
for i in 0 ..< a.hit_count {
if a.hit[i] == h do return true
}
return false
}
attack_add_hit :: proc(a: ^Attack, h: Handle) {
if a.hit_count >= MAX_ATTACK_HITS do return
a.hit[a.hit_count] = h
a.hit_count += 1
}