Files
odin-iso-test/src3/main.odin
T
2026-08-03 21:11:00 +03:00

53 lines
1.2 KiB
Odin

package main
import rl "vendor:raylib"
SCREEN_W :: 1280
SCREEN_H :: 720
TARGET_FPS :: 60
main :: proc() {
rl.InitWindow(SCREEN_W, SCREEN_H, "ARPG Demo")
rl.SetTargetFPS(TARGET_FPS)
defer rl.CloseWindow()
camera := rl.Camera3D{
position = {0, 80, 80},
target = {0, 0, 0},
up = {0, 1, 0},
fovy = 900,
projection = .ORTHOGRAPHIC,
}
state := new(GameState)
state.camera = camera
state.collisions = make([dynamic]CollisionPair)
defer delete(state.collisions)
state.player = spawn(state, make_player())
spawn(state, make_enemy({400, 300}, .Brute))
spawn(state, make_enemy({-400, 200}, .Scout))
spawn(state, make_enemy({300, -350}, .Grunt))
spawn(state, make_enemy({-300, -300}, .Scout))
spawn(state, make_enemy({100, 400}, .Grunt))
spawn(state, make_enemy({-150, 350}, .Grunt))
spawn(state, make_enemy({450, -150}, .Brute))
spawn(state, make_enemy({-450, 100}, .Scout))
for !rl.WindowShouldClose() {
dt := rl.GetFrameTime()
sys_input(state, dt)
sys_update(state, dt)
sys_sweep(state)
if pe := get_entity(state, state.player); pe != nil {
p := get_base(pe).pos
state.camera.target = {p.x, 0, p.y}
state.camera.position = state.camera.target + {600, 600, 600}
}
sys_draw(state)
}
}